For the most part, the developers managed to ditch a lot of the offending free-the-play elements, but some of these irritating aspects still remain. It seems like the move paid off, as Torchlight 3 has garnered positive reviews from several major critics. After feedback from the community, the idea was scrapped in favor of a more traditional sequel. Once upon a time, Frontiers was supposed to be a mobile Torchlight game, though, at some point following the closure of Torchlight developer Runic, the decision was made to kick out many of the mobile aspects and create a linear pay-to-play adventure. Torchlight 3 had a long-winded development cycle, with the game originally called Torchlight Frontiers and heavily based on MMO elements. The way NPCs dish out quests, the “gambling” system to possibly obtain top-tier weapons (which show up very rarely), the fort-building system (complete with unlocks and resource-gathering) that doesn’t really add anything to the game - it all has the hallmarks of a by-the-numbers smartphone game. When I eventually learned that Torchlight III began its life as Torchlight: Frontiers, it finally all made sense. The path that leads to the current state of Torchlight 3 is one that is long and especially winding. This guide is here to help players pick a new favorite.
I haven’t played the first two in years, but even I know everything feels off. Torchlight 3: Character Classes Explained (& Which is Best) A robot, a train gun, a sorcerer, and a dog - there's something to love about every class. That said, Torchlight III often feels like something pieced together by people who played through the first two games once or twice before setting out to develop the third installment. Its in the cemetery, after you clear the mine its the new levels.
Move on to Torchlight II when you feel youre done in case youve never played it before. However, I can’t quite put my finger on why, exactly, the game seems to fall short of the mark. I dont remember anything about that Shadow Vault thingy, so check it out. One, Torchlight 3's really leaning into the game-show stuff. Beyond that, it’s a perfectly serviceable addition to the wealth of like-minded endeavors on the market, but it doesn’t feel very much like a true Torchlight game. Torchlight 3 ropes in a familiar genie, who offers you a range of dungeons to tackle, each one harder than the last. Cannons, the signature weapon of the Forged, are. Each class has an exclusive signature weapon. I’ve racked up thousands of hours in Diablo 2 and 3, so playing Torchlight 3 felt like slipping on an old glove. Some will hit more enemies but attack slower, while others might swing fast and hit hard, but only hit a single enemy. The game plays exactly like its contemporaries. Each weapon type has a different attack speed and damage shape. Torchlight III handles the basics pretty well, though ARPG fans who want something fast-paced may find this one a little clunky and low-energy for their tastes. Weapons in Torchlight Frontiers are offensive equipment typically equipped on a player character's right hand.